Free browser game · Persistent multiplayer
Online Cycling Manager Game – Free to Play
Ultimate Cycling Manager is a free online cycling manager game built around real decisions: shape your squad, develop riders, set race tactics and keep improving season after season. Everything runs in your browser, with no installation and no pay-to-win.
See the game before creating your team
These screenshots illustrate the French interface. Routes, cards and displayed values depend on the season and your team.
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From the race profile to your line-up
The next race and your line-up appear together on the dashboard. Start with the route, then decide who to take.
- The screenshot shows 182.8 km and 3,170 m of climbing: a route where you need to consider the hills, not just sprint ability.
- Gerhold is the designated leader with a rating of 75, while Jacobs has 83. The displayed rating is not enough: compare the attributes that matter for this race.
- Roles appear below each rider. Confirm your line-up, then set orders and effort on the tactics page.
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Read a card before recruiting
A good-looking card is not necessarily the rider your team needs. Here is an example using the values actually shown on this card.
- Botsford has 93 endurance, but 56 sprint and 59 flat. Endurance alone does not make him your best sprinter.
- For a sprint finish, compare these attributes with your other riders before choosing a leader. Check their form and fatigue on their rider pages too.
- After the reveal, choose recruits from the pack. The Collection keeps sealed cards; owning a collection card does not replace a rider in your squad.
A first example
How to prepare your first race in UCM
Imagine a mostly flat race with a sprint finish. Here is how to turn your starter squad into a first race plan. This is not a winning formula: adapt your choices to the route and the riders you have.
Match your riders to the route
In the calendar, check the five segments, their terrain and their distance. For this example, compare your riders’ flat, sprint and endurance attributes, alongside their form and fatigue. Open your two welcome packs and choose recruits who complement your squad: not every revealed card automatically joins the team. You can prepare this first race without waiting to buy a rider at auction.
- Read the route before selecting riders
- Compare attributes and freshness
- Confirm your recruits from packs
Enter your team and save a plan
Enter your line-up, then choose a leader suited to this finish. Riders with the Teammate role in the leader’s group reduce the leader’s energy use. Spread the effort across the five segments: going flat out everywhere risks exhausting your team before the sprint. Save your tactics before the deadline, five minutes before the daily simulation at , your local time. Race entries close at that deadline too. You do not need to stay online for the race.
- One protected leader
- Manage effort across five segments
- Save before the displayed deadline
Read the result before changing everything
After the simulation, check the standings, time gaps and replay. Did your leader reach the group contesting the win, or get dropped before the sprint? Revisit the route and your effort plan for clues, without blaming the whole result on one attribute. Then check fatigue before preparing the next race. Alongside the competition, you can also keep sealed cards of your riders in your Collection.
- Compare the replay with your plan
- Allow time for riders to recover
- Build your Collection too
Practical answers
Good to know before your first race
The useful questions players ask before creating their team.
See the complete game FAQ01 Can I join a season that has already started?
Yes. Your team immediately joins a division and can enter the next races. You do not need to wait for the following season.
02 Do I need to be online when a race starts?
No. Set your line-up and tactics before the deadline. The race is simulated automatically, and you can watch the replay later.
03 What happens after the 30-day season?
The final standings are archived, promotions and relegations are applied, then a new season begins. Your team, riders and Collection stay with you.
04 Do packs cost real money?
Never. You receive 2 welcome packs, and later packs use team money earned by playing. They recruit riders and may also contain staff or equipment cards.
05 Can I play on mobile?
Yes. The game is playable directly in a mobile browser, no app required.
Your first season can start today.
Create a free team, open your 2 welcome packs and prepare your first race at your own pace.