Build your squad
Open your welcome packs and recruit the riders who fit your first plan.
Help centre
Start with the essentials, explore the detailed FAQ or check the rules that keep competition fair.
Quick start
Open your welcome packs and recruit the riders who fit your first plan.
Choose an upcoming event and register a squad before the deadline.
Assign roles and effort according to the route profile and your riders.
Read the result, manage fatigue and prepare the next race.
Detailed answers
Search by keyword or browse the topics below.
Your first race in four steps
Your team is ready to play immediately. The dashboard always shows the most useful next action.
Useful verification with a reward
Verification protects exchanges between players and completes your welcome budget.
The game is open and still evolving
The beta is for real play, finding problems and improving balance with feedback from managers.
If something feels inconsistent, use the forum to report a bug or suggest an improvement.
The entire competition remains free
Performance comes from your decisions and management, never from a payment.
A fixed time and a clear deadline
Scheduled races for the day are simulated at 16:00 UTC. The interface also shows the matching time for your browser.
Prepare beforehand, watch whenever you want
UCM does not require you to be online at the start: your saved plan is enough.
Results come from several connected decisions
No single rating wins alone: a good rider must suit the route and be used at the right moment.
1. Assign roles
2. Pace the effort
3. Set orders
The “Recommended tactic” button provides a cautious starting point: sensible roles and measured efforts, with no automatic attack or breakaway. Review it, adapt it to your goal, then save before the deadline.
The reserve available for the stage
Race energy represents what the rider can still give between the start and finish.
Open, compare, then recruit
A pack creates a choice: not every revealed card automatically joins your team.
Preserve a moment, display and trade
A sealed card is a collection snapshot separate from the playable rider and has no effect on performance.
Understand a rider’s strengths
Each attribute is rated out of 100. The race engine combines those that match the terrain, distance and race situation.
Progress toward a ceiling unique to each rider
Each rider has their own limits. Potential determines how far and how quickly they can improve.
Understanding age-related decline
As riders age, they eventually start to decline. The onset varies from rider to rider, and losses become greater as they grow older.
Before recruiting, check the progression chart on the profile of a rider who is for sale: it shows whether their attributes are improving, staying stable or declining.
Choose the right trainer
The selected attribute improves the most, but the others also improve. The trainer’s level boosts the whole session.
Bonus by level
| Trainer level | Bonus |
|---|---|
| No trainer | 0% |
| Local | +3% |
| Regional | +6% |
| National | +9% |
| Continental | +12% |
| International | +15% |
Specialty bonus
The specialty gives an extra 5% bonus only to the attribute shown on the card, even if you are training a different one.
Form: arrive race-sharp
Good form improves daily strength, but it never replaces the rider’s attributes.
The rider’s wear over several days
General fatigue is the value shown on the rider’s profile. It remains after the day ends.
Build sustainable team finances
The sponsor provides daily income. Race results and smart market decisions help well-managed teams build stronger finances.
Read the table and keep a healthy budget
Each race category has its own points and prize-money table based on finishing position.
Results build your ranking
Points are seasonal: they measure the team’s sporting performance within its division.
Automatic bidding with a secret maximum
You set the most you will pay. The system raises the price only as much as needed to keep you ahead.
Thirty days to build your season
Season end closes the current competition, applies division moves and immediately prepares the next one.
Finish inside the zone shown in the standings
Promotion and relegation counts depend on the division. The Standings page shows the relevant zones directly.
Keeping divisions and races active
The game temporarily fills or takes over some teams so races keep enough entrants and divisions remain active.
A peloton created entirely for UCM
Riders do not reproduce real professionals: their identities and careers are born inside the game.
One person, one account, one team
Multiple accounts distort markets and rankings, so they are forbidden even when the teams appear to play separately.
Debt blocks purchases but does not destroy your cards
A negative balance can remain after daily expenses. Future income or sales must bring it back above zero.
No question matches your search.
Fair play reference
The essential rules for accounts, races, markets and seasons. These rules apply to every manager.
Need clarification? Contact the UCM team before taking an action that could affect another manager.